The TMoveObjectPoint data structure specifies a point to be moved by a call to C_MoveObjects.
typedef struct {
} TMoveObjectPoint;
Members
ObjectHandle
The handle to the object to be moved.
PointIndex
Identifies which point on the object is to be moved.
- For lines, set this member to 1 to indicate end A, or to 2 to indicate end B. Any mid-line connections are numbered 3, 4, etc. Finally, spline control points are numbered sequentially following mid-line connections.
- For links, set this member to 1 to indicate end A, or to 2 to indicate end B.
- For winches, this member identifies the winch connection point.
- For turbines, set this member to 1 to indicate the turbine frame. If the turbine uses tower influence, set this member to 2 to indicate tower end A, or 3 to indicate tower end B.
- For vessels, 3D buoys, 6D buoys, shapes and constraints, there is only one point on the object which can be moved and so this member must be set to 1.
See also
TMoveObjectSpecification, C_MoveObjects.